Friday, 7 September 2012

Sephirot Ride Chain

I suppose we have all seen the new Neo Nectar ride change in the upcoming set 8 Blue Storm Armada, the chain that give such advantage from just riding to the next grade in its evolution and if u don't know what I'm talking about then its the Arboros Dragon, Sephirot chain.

 The chain consists of Arboros Dragon, Ration (grade 0), Arboros Dragon, Branch (grade 1) Arboros Dragon, Timber (grade 2) and Arboros Dragon, Sephirot (grade 3). The chains base ability is to give u advantage through riding by essentially letting u bring a copy of an already existing Neo Nectar unit from your deck, the grade 1 and 2 both have this ability essentially giving u a plus 2 and filling up your circle with more units for a push or just a boost the text on both cards reads as followed "[AUTO]: When a card named (insert name hear) rides this unit, if you have a card named (insert name hear) in your soul, choose one of your <<Neo Nectar>> rear-guards, search your deck for up to one card with the same name as that unit, call it to (RC), and shuffle your deck".

 The other thing this deck has is that why u do gain field advantage through calling same units from deck u also get another and that comes in the effect of the big gun himself Arboros Dragon, Sephirot his limit break ability makes this advantage all the more sweeter, as there is an even bigger advantage to having same name units on the field this comes in the form of the units getting a +3000 boost which with the right field setup can have your rear guards pushing out for a grand total of 2500 but I'll talk more about fields set up and optimal usage later in the blog hear is what the card text reads as "[CONT](VC): Limit Brake 4 (this ability is active if u have four or more damage): All your << Neo Nectar>> have: "[CONT](VC/RC): During your turn, if there is a unit with the same name as this unit in your (VC) or (RC), this unit gets [Power]+3000".


Advantage / Optimal Board
As I have already mentioned the advantages of the chan plussing the board with copy's of Neo Nectars and giving though units an additional +3000 boost in power during your turn, now I'm going to discuss the cards witch work best in this deck for this unit as of this blog there may be more cards added to the used that won't be in this blog but I will and another blog with though updates if any are made' firstly as for an optimal secondary vanguard to Sephirot this comes in the form of Maiden of Trailing Rose, as a vanguard she is a good choice as if u cant get in to your optimal grade 3 unit being Sephirot she gives u another 11k vanguard to play with (of course Sephirot is brace 10 but 11 with grade 2 in soul) she not only brins u a powerful vanguard she also gives u her Persona Blast to give u more field advantage with a additional cost Counter Blast 1 in a deck that doesn't counter blast heavily, another good thing about this unit is as a rear guard she is still an 11 k attacker and with anther copy of herself and two 8k vanilla's boosting watch over them then they can be pushing out for a hardy 25k swing with Sephirot as vanguard, another 25k push can be achieved by having Hay Yo Pinappleo in place of Maiden this also gives u an interceptor to boot, another good cards to consider is Glass Beads Dragon and Maiden of Rainbow Wood they are primarily the same card with a different name it just depends what art u like better, in a deck which does not Counter Blast apart from Maiden of Training Rose these are a fantastic addition, if u have one of these on the board and two 8k boosters that can hit for 20k and that swinging at a rear guard most of the time that will not block so technically its a draw for you.

Disadvantage
This like so many other changes come with a disadvantage not only through not riding the correct members of the chain and not getting any of the advantages, or missing the grade 2 ride and having a 10k instead of an 11k vanguard but it can also occur from your hand and field, the biggest of these is your first turn if u open up with a run of grade 1-3 after riding in your vanguard and looking at top 7 but u don't have another grade 1 in hand or UV got a Omni Guard / trigger which u won't want to put on the board, then u will miss out on gaining the additional unit on the ride to grade 2, the last disadvantage is that why u might have Sephirot as vanguard and at Limit Break u might not have any same name units on the board which renders his effect useless. Also another disadvantage to anyone playing the English version of vanguard like me (sadface) is that this deck like other the Musketeer deck won't be playable in tournament as we don't have set 5 so are missing Omni guards and other

support. Anyway hope this helps and see u next time, leave comments below, discuss the topic and share with friends <(^_^)>

2 comments:

  1. Is it like if there two or more units with the same name then get plus 3k boost for all of the same names or is call another sephirot so that that are two sephirots or more then plus 3k to all neo nectar rear guards??

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  2. Its the first one you mentioned but you only get +3k once, for example if you control 3 Corolla Dragon they will become 11k each during your turn, also if you have a Sephirot as a vanguard and a rearguard they would both get +3k, meaning your vanguard would become 14k if you had the grade 2 in soul and the rearguard would be 13k, combined that with multiple Corolla Dragons in rearguard your vanguard would push for 25k, same works with Maiden of Traling Rose and Hay Yo Pinappleo.
    Hope this helps? <(^_^)>

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